Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Amiga

Gods

Gods
GenreAction Adventure
DeveloperBitmap Brothers
PublisherRenegade Software
Released1991
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Gods is an action adventure initially developed and published for the Atari ST and Commodore Amiga (OCS) home computers (1991). Following its great success, Renegade and The Bitmap Brothers ported Gods to the Sega Mega Drive / Genesis as well as the Super Nintendo gaming console.
 
Review
GodsSTORY / GAMEPLAY
Set in the Ancient Greece, you are a mighty warrior who has a chance to beat the Gods and gain immortality. To achieve this you must fight mythological creatures (like Griffins, Satyrs, Warriors and more), confront big bosses, avoid traps and solve some minor puzzles through the game's different levels. On the way, you'll need keys to open wooden doors and you must find some valuable goods that'll make you stronger (like potions, weapons and more). Gods follows the standards of a multi-directional scrolling action adventure with platform and slash 'em up elements and a few catchy puzzles to solve (mainly activating certain combinations of levers / switches in order to open doors). There is a variety of weapons to collect which are crucial since you start your fight throwing small daggers. Each level is swarmed by flying or walking monsters of any size. There are also some traps here and there, like spikes, flames, arms coming from walls and more. In each stage your goal is to find -and open- the door to the exit and beat up the big (sometimes REALLY big) boss. The difficulty level increases gradually, which makes the game highly playable though it sometimes gets frustrating when trying to jump from one platform to the other and there are too many foes attacking you at the same time.

GRAPHICS / SOUND
The Amiga version is a candy to the eye and it features great, shinny graphics, fantastic sprites (some of them large enough), smooth scrolling and fluid animation. It runs at 320x256 pixels with 20 to 60 colors on-screen. Soundwise, the Amiga version offers stereo digitized sound FX (such as the footsteps or sighs of the protagonist, the slow grind of the spikes and the deep voice that announces the arrival of an enemy patrol). The Amiga's sound prowess also offers a wonderful intro tune, composed and performed by the Nation XII band.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch the Atari ST, Amiga, Sega Mega Drive, SNES plus a 2018 remastered version of the game.
The Amiga version is at 04:36.
 
Screenshots
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
  • Gods
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



20 colors
Commodore Amiga OCS/ECS



20 colors
Atari ST



17 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2009-09-17 05:26:49
FreddyJoin Date: 2009-09-07
Gods was a superb action game!
 
comment on 2010-04-17 00:13:39
ndialJoin Date: 2009-06-03
Ekpliktika graphics ston ST! Tromero kommati sthn eisagwgi!!!
 
comment on 2019-03-11 10:40:12
alex76grJoin Date: 2017-03-19
Είχα παλέψει να το προχωρήσω αλλά κάποιοι γρίφοι του με έιχαν νικήσει. Δυστυχώς δεν είχα έκδοση με trainer για να το δω ολόκληρο.
 
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!